User:Nick Shadius/ShardlordBossPlan

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Abilities
On Rising difficulty, the Shardlord begins a Judgment of Unity. If you fail to complete his tasks in the first four phases, he makes the fight continuously harder to prove yourself.

Four Judgments of Unity

 * Ferocity: Destroy the Shardlord's barrier before Deathlius recovers.
 * Anticipation: No one gains over 5 stacks of Paradoxed during this phase.
 * Courage: All Celestial Protectors are defeated if summoned.
 * Completeness: No dies to the effects of the Edicts.

Phase I: The Endgame Begins
In this phase, the Shardlord is invulnerable behind an absorption shield that can be destroyed, but isn't necessary except on Rising. The raid must survive for two (three minutes on Rising) while Deathlius recovers.
 * Aegis of the Autarch: The Shardlord gains an absorption shield equal to 25% of his health. Lasts two minutes (three on Rising). If destroyed, Phase I ends.
 * Finality Presence: The Shardlord's presence weakens your sense of morale and victory. If within 10 yards, your damage taken is increased by 100%, and damage dealt is halved.
 * Judgment: The Shardlord marks five areas, which explode into pressurized beams dealing 857,321 - 904,321 damage to all enemies within 5 yards of the blast. If not absorbed, the beams fire again, doubling in damage and size.
 * Reach of the Divine: Every 0.5 seconds all players are marked, and after 2.5 seconds, the marks explode, dealing 315,322 - 345,422 damage to all players within 5 yards, and burning them for 41,431 - 51,432 damage every 0.5 seconds for 5 seconds.
 * Shattersphere: The Shardlord summons a collapsing ball of Sol energy that follows a chosen target. If not destroyed in 10 seconds, or if it reaches its target, it explodes, dealing 3,542,982 damage which decreases from the center of the explosion.